
Dexterity armor pieces grant the ability to evade enemy blows more often. Dexterity (Green): The Rangerĭexterity confers agility in combat, and is represented on weapons by faster attack speeds. When cornered though, she fights as fiercely as a tigress with sword, dagger, mace, or whatever is at hand. Despite her prowess on the battlefield, the Ranger is most comfortable hidden from view, felling her opponents from a distance with her mighty long bow. It has also granted her the time and necessity to master a wide range of weapons. Her time out away from the comfortable trappings of civilization has hardened her body and her spirit. Long eschewing the company of men, she has turned her affections to the deep and wild wilderness, and she travels alone. Padding silently through the dark forest, the lithe and stealthy ranger is at home. Our announced Strength character class is the Marauder. Monsters aligned with Strength generally hit hard and take many blows to defeat. Strength armor pieces grant physical damage reduction. Strength confers raw brute power, and is represented on weapons by high base damage. He plunges into battle with a cry of delight, and woe be to anyone foolish enough to get in his way. A master armsman, the Marauder is versed in many weapons, but he generally prefers the heft of a heavy two-handed axe or mace. He is a monster of a man, towering above his cohorts and quick to show his strength and ferocity. The clanging, scraping and screaming of war is music to his ears, and he delights in crushing the skulls of his foes underfoot. His visage marked equally by tribal tattoos and the scars of battle, the imposing Marauder is a survivor of many bloody battles. A seventh class, the Scion, was released later, and can be unlocked near the end of Act 3. The picture to the left shows the starting position on the Skill Forest. Dual classes also known as hybrid class (Shadow, Duelist and Templar) have 22 in their two favored alignments. One attribute classes (Witch, Ranger, Marauder) Have 30 attribute points corresponding with its alignment. Classes are nearly identical balance wise, there are only two small differences. Six starting classes are included in PoE. This skill requires a shield and a one-handed melee weapon.Įach percentage of quality adds +1% Increased physical damage.The current classes placed by attribute(s) Higher quality Shield Charge gems deal increased damage. As the skill levels up, damage increases. Damage and stun duration are proportional to the distance charged. Enemies in the way are pushed to the side. The target is damaged, knocked back, and stunned. The player charges at an enemy and bashes it with his shield.
PATH OF EXILE WIKI CLASSES FULL
An opponent unlucky enough to be struck by the full brunt of a Shield Charge will be knocked back and stunned for a time. The violence of the charge will push nearby foes out of its path, and inflict great damage on target. With Shield Charge, a warrior dashes forward at a single enemy, slamming them senseless. In the hands of a talented combatant, even a shield becomes a deadly weapon.
